Tuesday, March 10, 2009 at 2:24 AM |  
I'm almost done with the threading system. It's designed with variable number of threads (depending on how many cores the system has) to maximize thread efficiency.

Funnily, halfway through implementation, I realized what I'm implementing is known as a Thread Pool. Its what many apps like browsers and web servers used. Just shows how inexperienced I am with these stuffs. :P

The system I've written supports triggering of when a queued process is completed in the main thread. It also supports canceling of a queue process. Hopefully things goes well. Then we'll be able to see it in action. :D Can't wait. Woo hoo~
Posted by Lf3T-Hn4D

0 comments:

Post a Comment

Liquid Rock Games and Project Aftershock. All Rights Reserved.