Here's a multi phong material test for a submerged building overrun with coral and other sea plant life.















Close up on the building surface. Includes parallax and ambient occlusion map.
















More buildings...

Posted by Prometheus
Just completed some seabed props(dead coral collection) mainly to be used to add extra details to the seabed track. Also to be used as track obstacles.

Posted by Prometheus
Another test for corals+parallax+ambient occlusion mapping. Will be adding paging geo coral meshes for added details later.

Posted by Prometheus
Parallax mapping test on a sample dead coral mesh.

Posted by Prometheus
Just thought I'd post some test screenies with a simple seabed mesh. Will be adding more details like rocks, debris to it later.




Posted by Prometheus
Heres an update on the completed low poly model with textures in the level editor.
























closeup pic:

Posted by Prometheus
Just completed the hi poly version of this track structure which is basically a huge shield barrier which prevents sea water from flooding the tracks.

Posted by Prometheus
Liquid Rock Games and Project Aftershock. All Rights Reserved.