Hi guys, heres an interview on Liquid Rock Games by Anthony of The Gamer's Hub.

http://thegamershub.co.uk/2010/01/developer-interview-liquid-rock-games/

Thanks a mil Anthony ! :D
Posted by Prometheus
An update to the underwater track forcefield with refraction.

Posted by Prometheus
Looking back since the first Liquid Rock Games website was first created. We have had over 300k views to our website. Thanks a mil guys for checking out our site. Lets push for 1 million views with Aftershock's release!!
Posted by Prometheus
We would like to welcome our latest addition to the team. MD as our game artist and Pang Lih Wuei for additional game programming for Aftershock ! Welcome aboard guys.
Posted by Prometheus
Heres a forcefield test for the undersea track to keep the seawater out from flooding the tracks.

Posted by Prometheus
I've got the basics of event trigger to script working. With this, we can now easily trigger AngelScript code from our C++ event delegate system transparently. However, due to the requirement of knowing about the existence of AngelScript component, C++ events would need to use a specially subclassed scriptable event object. But aside from that, triggering of events from C++ does not need to know about the script bound delegates. This is a big plus to our engine as it means we can fully utilize scripts for in game logic base on event triggers.

Out side of the coding development, I had a bad situation yesterday. For some odd reason, my house's power went nuts leaving all the power points malfunctioning for a few hours. Oddly enough, after trying in vain to go out to look for help, I come back to find it working again. But two things went wrong after that. Firstly, my computer went bonkers with the display flickering and goes black every time I logged in. Secondly, the switch hub I'm using died.

It took me the whole night trying to figure out what's wrong with my computer. Trying to find the culprit was a pain in the ass. Had to switch to safemode and normal mode alternately for a bazillion times. x_x Thankfully it wasn't any hardware issues. After downloading a new display driver, it got working again. Sheesh, talk about weirdness. But now I can't connect it to the internet since the switch died on me.

Ah well, sigh... wasted a day's worth of work. I need to go get a new switch. Yet another unexpected cost of indie game development. !@$!@$!@#%!
Posted by Lf3T-Hn4D
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