Sunday, February 22, 2009
at
7:46 PM
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Heres an early attempt at HDR or High Dynamic Range post processing. Older games generally use LDR or Low Dynamic Range lighting. With HDR lighting we are now able to capture a range of light exposures which makes the scene look richer as more details from the under and over exposed parts are visible.
Heres a shot with bloom and HDR post processing enabled.
Heres a shot with bloom and HDR post processing enabled.
Posted by
Prometheus
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