Wednesday, April 29, 2009
at
10:22 PM
|
2
comments - [Click to post comment]
Posted by
Prometheus
Thursday, April 16, 2009
at
10:39 AM
|
0
comments - [Click to post comment]
Hi guys, just wondering if you guys could help out our friend, Christopher Rick, Editor in Chief for Gamers Daily News (http://www.gamersdailynews.com) win the business grant from Intuit to help grow Gamers Daily News which helps and features indie developers such as ourselves here at Liquid Rock Games. All you need to do is log in and vote for the article below: http://community.intuit.com/contests/ckb0mEE_yqllvkab8P4pmk#bottom All help will be greatly appreciated! Thanks!
Posted by
Prometheus
Special thanks to Christophor Rick,Editor-in-Chief for Gamers Daily News. Liquid Rock Games Launches Developer Diary Exclusively at Gamers Daily News http://www.spawnpoint.com/news/14270/Liquid_Rock_Games_Launches_Developer_Diary_Exclusively_at_Gamers_Daily_News
Posted by
Prometheus
Tuesday, April 14, 2009
at
9:34 AM
|
2
comments - [Click to post comment]
And there was lights: Yep, that's our new quick addition to our wonderfully already hyper complex shaders. Not everything receives them lights yet though. Right now, only solid phong objects receives lights. It's a per pass lighting system though. So it's not very efficient. I wish I could do deferred shading. Sigh... Ah well, whatever. Better get this done fast and continue on my network coding.
Posted by
Lf3T-Hn4D
Tuesday, April 7, 2009
at
9:24 AM
|
0
comments - [Click to post comment]
Just created our own official youtube channel for Liquid Rock Games. All future vids will be posted here. Liquid Rock Games Youtube Channel So dont forget to visit and subscribe today ! Also an updated vid of the first track environment. The next video will feature gameplay elements.
Posted by
Prometheus
|
Liquid Rock Games and Project Aftershock. All Rights Reserved.
|