Tuesday, April 14, 2009
at
9:34 AM
|
And there was lights:
Yep, that's our new quick addition to our wonderfully already hyper complex shaders. Not everything receives them lights yet though. Right now, only solid phong objects receives lights.
It's a per pass lighting system though. So it's not very efficient. I wish I could do deferred shading. Sigh...
Ah well, whatever. Better get this done fast and continue on my network coding.
Yep, that's our new quick addition to our wonderfully already hyper complex shaders. Not everything receives them lights yet though. Right now, only solid phong objects receives lights.
It's a per pass lighting system though. So it's not very efficient. I wish I could do deferred shading. Sigh...
Ah well, whatever. Better get this done fast and continue on my network coding.
Posted by
Lf3T-Hn4D
2 comments:
Looking good!
Just wondering, are there gonna be some tunnel/night levels in which you have headlights?
'Cause that would be amazing!
Hi Duncan, there will be tunnel type tracks. These extra lights were added in just for it :)
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