Thursday, September 24, 2009
at
12:29 PM
|
[begin rant]
Man, this sucks. Just as I was getting into more fun, VC hits the brick with our core framework static lib hitting the roof for file size. It's now at 600++mb O_O. Really sad... I couldn't link the editor with it anymore.
Guess I have to turn it into a standalone dll. Hope this will solve the issue. Woo hoo.. more dlls! Sheesh...
[end rant]
About what I'm working on, I'm building a track system to define what's an inside of a track and what's out. This system will be able to help detect when a craft falls out of the track and be re-spawned properly back in the track. It also will serve as checkpoint system. Two birds with one stone. v^_^v
Man, this sucks. Just as I was getting into more fun, VC hits the brick with our core framework static lib hitting the roof for file size. It's now at 600++mb O_O. Really sad... I couldn't link the editor with it anymore.
Guess I have to turn it into a standalone dll. Hope this will solve the issue. Woo hoo.. more dlls! Sheesh...
[end rant]
About what I'm working on, I'm building a track system to define what's an inside of a track and what's out. This system will be able to help detect when a craft falls out of the track and be re-spawned properly back in the track. It also will serve as checkpoint system. Two birds with one stone. v^_^v
Posted by
Lf3T-Hn4D
2 comments:
I've got to ask, how did your library end up this big?
Actually, I figured out the problem. I had "link-time code generation (/GL)" enabled. This causes static libs to bloat like crazy. After turning it off, it went back to a reasonable 97mb. But that's still huge i guess.
Shows that I have tons of important code in there. :P Either that or my design sucks. lol
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