Posted by Prometheus
Broken lamp post prop.

Posted by Prometheus
Track node editor has finally been completed with ability to define checkpoints for race route. I did a real world test with our first level and successfully defined the whole track without any issues. :D Yay! It's a bit cumbersome to use though since we don't have a proper UI. Our level editor as of now truly requires a pro. lol.

Anyways, for some eye candy shot to please our fans, here it is :D
Posted by Lf3T-Hn4D
Just changed our direct facebook URL to: http://www.facebook.com/LiquidRockGames
Posted by Prometheus
The name speaks for itself.

includes: parallax mapping+animated glowy parts.

Posted by Prometheus
of the ship interior this time with a work in progress racing track:









Posted by Prometheus
While waiting for my code to compile, I started thinking how we want to do re-spawn effect. Blinking the player craft directly into the track is downright ugly. Hence, I thought having some teleporting effect would be cool.

Here's what I got after a few minutes of hacking into our already crazily mega shader.


Imagine that + some particle effects. :D However, it'll still take a while before I actually get this into the game. I need to work on an effects system to easily apply custom effects to the scene.
Posted by Lf3T-Hn4D
Liquid Rock Games and Project Aftershock. All Rights Reserved.