Thursday, November 26, 2009
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6:39 PM
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Posted by
Prometheus
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Wednesday, October 28, 2009
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7:51 PM
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Track node editor has finally been completed with ability to define checkpoints for race route. I did a real world test with our first level and successfully defined the whole track without any issues. :D Yay! It's a bit cumbersome to use though since we don't have a proper UI. Our level editor as of now truly requires a pro. lol. Anyways, for some eye candy shot to please our fans, here it is :D
Posted by
Lf3T-Hn4D
Thursday, October 22, 2009
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2:11 AM
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Just changed our direct facebook URL to: http://www.facebook.com/LiquidRockGames
Posted by
Prometheus
Tuesday, October 13, 2009
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7:57 AM
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While waiting for my code to compile, I started thinking how we want to do re-spawn effect. Blinking the player craft directly into the track is downright ugly. Hence, I thought having some teleporting effect would be cool. Here's what I got after a few minutes of hacking into our already crazily mega shader. ![]() Imagine that + some particle effects. :D However, it'll still take a while before I actually get this into the game. I need to work on an effects system to easily apply custom effects to the scene.
Posted by
Lf3T-Hn4D
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Liquid Rock Games and Project Aftershock. All Rights Reserved.
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