And there was lights:



Yep, that's our new quick addition to our wonderfully already hyper complex shaders. Not everything receives them lights yet though. Right now, only solid phong objects receives lights.

It's a per pass lighting system though. So it's not very efficient. I wish I could do deferred shading. Sigh...

Ah well, whatever. Better get this done fast and continue on my network coding.
Posted by Lf3T-Hn4D

2 comments:

Duncan said...

Looking good!
Just wondering, are there gonna be some tunnel/night levels in which you have headlights?
'Cause that would be amazing!

April 14, 2009 at 7:52 PM  
Prometheus said...

Hi Duncan, there will be tunnel type tracks. These extra lights were added in just for it :)

April 15, 2009 at 2:45 AM  

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