Friday, June 19, 2009 at 1:26 AM |  
Here's a multi phong material test for a submerged building overrun with coral and other sea plant life.















Close up on the building surface. Includes parallax and ambient occlusion map.
















More buildings...

Posted by Prometheus

5 comments:

Lluc said...

awesome !! ¿it is powered by Blender material?

June 19, 2009 at 3:17 AM  
Prometheus said...

Hi Lluc, we use our and apply our own material system to the models and use Blender for mostly unwrapping and previewing how the model would look like before exporting to the game.

June 19, 2009 at 7:47 AM  
Vlad said...

Do you have some sort of b&w masks for every material you use?

July 1, 2009 at 11:25 AM  
Prometheus said...

Yup we use B&W masks for materials we intend to mix.

July 2, 2009 at 5:45 PM  
Lasse said...

Hey this looks great! Is this snapshot from your engine or from blender?

August 7, 2009 at 1:02 AM  

Post a Comment

Liquid Rock Games and Project Aftershock. All Rights Reserved.