Thursday, September 24, 2009 at 12:29 PM |  
[begin rant]
Man, this sucks. Just as I was getting into more fun, VC hits the brick with our core framework static lib hitting the roof for file size. It's now at 600++mb O_O. Really sad... I couldn't link the editor with it anymore.

Guess I have to turn it into a standalone dll. Hope this will solve the issue. Woo hoo.. more dlls! Sheesh...
[end rant]

About what I'm working on, I'm building a track system to define what's an inside of a track and what's out. This system will be able to help detect when a craft falls out of the track and be re-spawned properly back in the track. It also will serve as checkpoint system. Two birds with one stone. v^_^v
Posted by Lf3T-Hn4D

2 comments:

James said...

I've got to ask, how did your library end up this big?

September 25, 2009 at 8:31 AM  
Lf3T-Hn4D said...

Actually, I figured out the problem. I had "link-time code generation (/GL)" enabled. This causes static libs to bloat like crazy. After turning it off, it went back to a reasonable 97mb. But that's still huge i guess.

Shows that I have tons of important code in there. :P Either that or my design sucks. lol

September 27, 2009 at 8:55 AM  

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