Here's a rough lighting idea for this part of the track to convey the feeling of a dark and dank environment. Image rendered in Blender3D. Will be destroying parts of the interior later on.





















mini update (6/10/2009):

Started destroying parts of the ship's interior. Will be working on the racing track soon.

Posted by Prometheus

4 comments:

Anonymous said...

might you show another video soon of some new gameplay or the maps or something? You continue to show new map areas and objects, which is fine, but its all very disjointed and it would be nice to see some it put together.

October 1, 2009 at 4:39 PM  
Prometheus said...

Hi Dan, We will be releasing some vids on the gameplay and maps when it is ready. At this point of time the we're still building bits and pieces of art assets which will be assembled together to build the track similar with the first level city track which was how it was first built using our level editor.

October 2, 2009 at 12:08 AM  
Anonymous said...

any prediction as to a time frame of readiness? Im anxious to see such things!

October 2, 2009 at 4:06 PM  
Prometheus said...

Hi Dan. We are expecting a demo to be released by March next year. Demo will include 2 levels: city track+sea track with various track traps and weapons for the players to play.

October 6, 2009 at 3:50 AM  

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