Tuesday, October 13, 2009 at 7:57 AM |  
While waiting for my code to compile, I started thinking how we want to do re-spawn effect. Blinking the player craft directly into the track is downright ugly. Hence, I thought having some teleporting effect would be cool.

Here's what I got after a few minutes of hacking into our already crazily mega shader.


Imagine that + some particle effects. :D However, it'll still take a while before I actually get this into the game. I need to work on an effects system to easily apply custom effects to the scene.
Posted by Lf3T-Hn4D

5 comments:

Prometheus said...

Looks great. Cant wait to see it in action.

October 13, 2009 at 8:24 AM  
Darkdrium said...

WipEout HD has this fade to dark and back again with a sound effect playing.
Simpler, yet effective and you don't see the craft pop out of existence in one place and return into another place.
WipEout Pulse and PurE on the PSP have a fade to white.

But if you manage to actually make the ship dematerialize and rematerialize elsewhere like so, that would look really cool.
For the camera work in this effect, I think actually pausing the camera in mid air while the ship dematerializes, then going back to the center of the track, pausing again, and having the ship re-appear in front would be very cool :) That way you get to see the whole process, and you can have your time penalty during these pauses.

Just make sure we don't get to see through the ship as it is possible in the screenshot you took ;) Invisible polygons are ugly.

October 13, 2009 at 11:57 AM  
Lf3T-Hn4D said...

Yes, but it doesn't work for multiplayer does it? The other players will see you popping in from nowhere. If aftershock is a single player game, I would've opted for this option. :)

As for see through, it can't really be helped much. Since the craft is practically an empty shell. At best we could do is make both triangle facing render. But it might make it look worst imho.

Anyways, this effect should be fast. So it shouldn't be too noticeable. Especially with particle effects to obfuscate the fading edges. :)

October 13, 2009 at 12:05 PM  
Darkdrium said...

Hmm, had not thought about that.
Indeed the craft appears out of thin air, though it looks "dropped" from somewhere above the track.
It is also a ghost so that other people don't crash in the stopped ship.

October 13, 2009 at 2:16 PM  
Lf3T-Hn4D said...

Ah.. good to know. :) I need to do that too. Shouldn't be too difficult.

October 13, 2009 at 2:21 PM  

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